5 research outputs found

    Exploring orientation cues in both digital and physical books

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    Electronic books (eBooks) and eReaders are now a commonplace tool in the reading experience for many readers. Yet these have long received mixed reviews. Designing suitable interactions that support successful eReading experiences is a relevant task. This paper reports on an exploration of orientation cue designs for electronic books through consideration of design techniques implemented in both physical books (pBooks) and eBooks. We executed a case study of contemporary pBook and eBook orientation cue designs and report on the results of a heuristic evaluation with a small set of expert evaluators. Our findings identify the need for further investigation of the design of orientation cues for both pBooks and eBooks

    A study of children’s search query formulation habits

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    The strategies children use for digital information search in educational settings are rarely explored. Open questions remain on such fundamental issues as to which information-seeking strategies children employ, how they construct queries, and if the strategies that are taught are effective when using modern search engines. We conducted an observation study with school children to gain insights into these questions. As a result of this study, we identified query-creation and query-reformulation strategies that children use

    Multi-level engagement in augmented reality children’s picture books

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    We demonstrate our AR enhanced picture book that provides multiple levels of interaction and engagement. Holding the camera at a range of heights facilitates reader exploration of layered book features and content. These multi-level enhancements extend the traditional learning possibilities of books while providing increased opportunities for both shared and individual reading

    Who was that? Enriched eReading through in-book visualisation

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    The shift to electronic books has opened a realm of possibilities for assisting users in reading books, but little of this potential has been realised. Today’s eReaders offer simple search features but rarely make any ongoing supportive data about a book’s content available. We investigated the use of visual aids for eBook reading and developed an eReader prototype. Our prototype provides a timeline of character appearances throughout a book, coupled with interactive identifications and lists of characters as they appear within the narrative. We present results of a user study in which we observe that contextually-relevant information can enhance a reader’s experience
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